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Author |
Thread Statistics | Show CCP posts - 11 post(s) |

Celor Ma'fer
Jouhinen Inc
3
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Posted - 2014.07.22 11:56:00 -
[1] - Quote
Yongtau Naskingar wrote:Also, is there a way to see if you were outbid / see all your current team bids? The patch notes just say you get notified when the auction is over, which is kinda too late.
You bid on behalf of the system, not just for yourself. It would be nice to have a place where you can check all of your bids, but if you go back to the teams menu and hover over the bid amount it will list all of the systems that currently have bids on that team and how much they are.
It would definitely benefit from a place where you can see which teams you've bid on, rather than trying to remember what type and then scroll through them all to find them. |

Celor Ma'fer
Jouhinen Inc
3
|
Posted - 2014.07.22 11:57:00 -
[2] - Quote
When you deliver invention jobs there's needs to be more notification of whether you were successful or not, rather than a barely legible 'Failed' scrolling across the job line. |

Celor Ma'fer
Jouhinen Inc
3
|
Posted - 2014.07.22 12:09:00 -
[3] - Quote
Taru Audeles wrote:System index in EVERY high sec system and most low sec systems is maxed. I know you will sell this as a feature and everything works as planed but are you serious ? You tried to sold us this BS new industry changes as something good and ground breaking. And half an hour after you deploy this EVERYTHING is maxed out ? removing slots was a really great idea. BTW your concept of people move around to less used systems. Someone at CCP didn't get the memo about that because there NO systems to move since every system is taxed the same.
While it is annoying that a lot of the systems have a very high System Index Tax (including the one I manufacture in) you obviously haven't scrolled through the facilities tab, because I can count at least 30 systems that have the lowest tax |

Celor Ma'fer
Jouhinen Inc
3
|
Posted - 2014.07.22 12:15:00 -
[4] - Quote
Yongtau Naskingar wrote:Celor Ma'fer wrote:While it is annoying that a lot of the systems have a very high System Index Tax (including the one I manufacture in) you obviously haven't scrolled through the facilities tab, because I can count at least 30 systems that have the lowest tax huh? Sort by tax rate. All system shown. Systems are all 10% (or 0% for POS modules).
Tax rate is different to the System Cost Index, sorry for the typo in my first post |

Celor Ma'fer
Jouhinen Inc
3
|
Posted - 2014.07.22 12:24:00 -
[5] - Quote
Retar Aveymone wrote:we need a way to track teams we are bidding on, to see if we got outbid
Mentioned earlier in the thread, but worth another +1  |

Celor Ma'fer
Jouhinen Inc
3
|
Posted - 2014.07.22 12:27:00 -
[6] - Quote
Len Ross wrote:SO a successful deploy of a totally bugged patch. Doesn't anyone do tests before its sent into the wild?
Got a specific point or have you just come here to be a tool? |

Celor Ma'fer
Jouhinen Inc
3
|
Posted - 2014.07.22 12:38:00 -
[7] - Quote
Kaija Asanari wrote:Very confused about Invention jobs - how do I tell if an invention attempt is successful or not? The "Outcome" is a T2 BPC with the ME/TE values based on the decryptor used. But the "Deliver" button doesn't give me any additional information on whether I was successful or not. And if I hit it again" I get the message "The job cannot be completed as it has already completed".
I pointed this out in some feedback from the initial test server run, but Invention was broken at the time, so I didn't have a chance to re-test.
I mentioned this earlier, it does say whether the job failed or was successful (I can only vouch for failed as all of mine did), but not obviously. As you click Deliver a red colouring scrolls across the job line and it says Failed vaguely in the background, but no other notification |

Celor Ma'fer
Jouhinen Inc
5
|
Posted - 2014.07.22 12:50:00 -
[8] - Quote
Len Ross wrote:Celor Ma'fer wrote:Len Ross wrote:SO a successful deploy of a totally bugged patch. Doesn't anyone do tests before its sent into the wild? Got a specific point or have you just come here to be a tool? Airing a complaint. if that's being a tool so be it. I would have been fired if I signed off and released buggy software.
This is a feedback thread though and as you weren't specific in any way I assumed you didn't have an actual complaint. I apologise if you do and if you say what it is, then maybe they can help  |

Celor Ma'fer
Jouhinen Inc
5
|
Posted - 2014.07.22 12:51:00 -
[9] - Quote
Retar Aveymone wrote:Bellasarius Baxter wrote:First observation: Pre-patch I had a perfectly researched Orca blueprint, which took quite some time. It was at ML=6 pre-patch. Now I have a blueprint at 9%, and am looking at 257 days of research, and 828 MILLION ISK in research cost to make it perfect again.
You guys at CCP has got to be kidding me!
It has been a great 7 years mostly, but this screw-up is simply unforgivable.
Sorry guys, you really blew it this time.
it was communicated repeatedly this was how it would work if you'd read the threads you would have known that if you put it into research pre-patch you'd have gotten a 10% bpo back
+1 |

Celor Ma'fer
Jouhinen Inc
5
|
Posted - 2014.07.22 12:52:00 -
[10] - Quote
Kaija Asanari wrote:Celor Ma'fer wrote:I mentioned this earlier, it does say whether the job failed or was successful (I can only vouch for failed as all of mine did), but not obviously. As you click Deliver a red colouring scrolls across the job line and it says Failed vaguely in the background, but no other notification So there's a red scroll? I didn't see one. This is what I got after clicking "Deliver" and there's no indication of Invention Success/Failure: http://i.imgur.com/q2saASU.png
Ah no that is different to what I got, that needs to be looked at I think. |
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Celor Ma'fer
Jouhinen Inc
6
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Posted - 2014.07.22 13:01:00 -
[11] - Quote
Veruca d'Artan wrote:Installation costs are way out of proportion. They would be between 2 and 15% of basecosts as promised.
I'm tryint to install a job of ONE tristan (valued at 481K isk at the moment)
The install costs are 406K (in gelfiven)
That is 84% of base value!
That's insane. I was just quoted 114k for manufacturing 20 Rifters in Illuin. Have you tried closing and re-opening the UI, that has to be a glitch |

Celor Ma'fer
Jouhinen Inc
6
|
Posted - 2014.07.22 13:09:00 -
[12] - Quote
Veruca d'Artan wrote:Celor Ma'fer wrote:Veruca d'Artan wrote:Installation costs are way out of proportion. They would be between 2 and 15% of basecosts as promised.
I'm tryint to install a job of ONE tristan (valued at 481K isk at the moment)
The install costs are 406K (in gelfiven)
That is 84% of base value! That's insane. I was just quoted 114k for manufacturing 20 Rifters in Illuin. Have you tried closing and re-opening the UI, that has to be a glitch after clicking around more I got a quote below 10k, but sill some POS assembly arrays are sometimes quoting around 400k for a single frigate run
Ah I have not tried manufacturing anything in a POS, so not sure about that |

Celor Ma'fer
Jouhinen Inc
6
|
Posted - 2014.07.22 14:43:00 -
[13] - Quote
Shade Millith wrote:Okay, after about 10 minutes of playing around, it seems as though the proposed idea of additional facilities giving bonuses in POSs seems to be scraped.
Why?
I mean, I'm not going to complain too much, because this just means that my empire industry tower is also going to be a fully fledged deathstar and pretty much impervious to assault while cranking out full production, but this seems like really bad balancing.
This was mentioned sneakily in here Dev Post
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Celor Ma'fer
Jouhinen Inc
10
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Posted - 2014.07.24 09:31:00 -
[14] - Quote
Daler Industry wrote:CCP Claymore wrote:iwannadig wrote:We need skill points respect for Material Efficiency (Advanced Industry), because it changed behaviour. The behavior was changed but the skill was not removed. We are NOT refunding skill points for this. We are looking into a better solution for the skill though. Dear @CCP Claymore, What would be that solution? Because we train that skills only because of their "behaviors" and not because of their beautiful shiny names... This is what makes skills, their "behaviours".. Thanks
You may find this interesting New Skills |

Celor Ma'fer
Jouhinen Inc
10
|
Posted - 2014.07.24 09:41:00 -
[15] - Quote
Overall I'm liking the changes that have gone on. The new UI certainly makes things quicker and easier, in my opinion.
One thing about it though is that when you hover over any of the materials required for any of the types of jobs, it tells you how many of each of the items you have compared to how many you need (very nice touch) All except for the Optional Items on the Invention tab. It would be really nice if I could see how many of a certain type of decryptor I have left, without having to go and check. |
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